client
|
at www.hangerz.com |
sector | Social , Dating , Networking , |
project time | 3 months |
my role | Entire product design from research to conception, visualisation and testing |
my contribution |
|
services |
|
team |
Richill ARTLoe(UX/UI Designer)
|
Monica just recently moved to London. She loves meeting new people and since she is new to the city she feels that this a good opportunity for her to create new relationships. Monica needs a way to meet and engage with new people of her preference in a fun safe environment. She is also interested in a serious relationship but feels that websites like Tindr, Plenty of Fish etc are too un-serious and do not tailor to people of her preference and therefore does not feel noticed as much as she would like to be. This creating the frustration of Scrolling endlessly through incompatible profiles.
Hypothesis
We believe that by creating a visually oriented and appealing interface, we are able to put together an app that helps users engage with nearby people through the discovery of socials & virtual events. An app that allows Monica to meet people of her ethnic preference and that provides Monica with more stat info on potential matches.
Most networking & dating match apps do not analyse matches based on interest, preferences, personality and appearance. Random members are displayed to registered users, giving registered users an unpleasant and tiring experience of finding a successful match. This lack of analysed compatibility becomes tiresome and creates an unpleasant user experience and eventually results is an increase in members unsubscribing.
Increase subscription through maintaining the interest of members via an engaging analysed match process that increases the probability of successful matches. The aim is to create a clear and frictionless journey, and in doing so we can expect to improve brand perception while maintaining and supporting an increase in conversion.
Displaying a verification tick, to provide users with confidence that majority of members are verified members with authentic accounts and creating a frictionless journey to allow users to be verified on the app. This being a significant key driver to enable members to provide honest information.
For many within the African & African-American community, the experience on mass-marketing dating apps like Tinder and Match.com has been unfulfilling. Usually Black millennials are misjudged & typically have to send 10x the number of messages as their counterparts to receive a response & a possible match.
Though online dating has it's convenience, there is still a large percentage of individuals that prefer to engage and meet potential partners in person in a fun, safe and chilled environment. There are currently no platforms with an inbuilt matching system for offline socials that ensures compatibility & mutual interests prevails.
1. What is your age?
2. What do you do for a living?
3. What social dating apps do you find most effective in meeting new people?
4. Generally, how do you find the experience of using the social apps of your choice?
5. How could these experience be improved?
1. What is your gender?
2. What is your marital status?
3. What is your age range?
4. What social dating apps do you use more often?
5. What are you interested in when using these social dating apps?
Users expressed that, at times they felt that online dating could be rather shallow. They expressed, they did not have much success on online dating, as majority of the time, most matches were based on looks and therefore, many connections were not genuine like old school dating. This was found to be frustrating.
For many within the African & African-American community, the experience on mass-marketing dating apps like Tinder and Match.com has been unfulfilling as members do not feel noticed enough by others of their preference & therefore not given the opportunity to present themselves as who they are.
Both quantitative and qualitative research were conducted. The primary goal was to gain insight into the journey of a user when seeking the right match/potential at any potential pain points. This would help us to better identify important feature requirements of potential registered users.
Analysis - Findings From Interviews & Survey:
collected data from users interviews was analysed and synthesised into key finding. This was achieved through the use of Affinity Mapping. User survey stats were also explored through graphical representation.
With a clickable prototype, the next step was to perform usability tests. Due to COVID and lock down restrictions these were remote moderated tests. Users were assigned situational task and their behaviour was observed. Errors were assessed.
The goal of the test was to identify learnability of the application for new user on mobile and desktop.
The test will aim to highlight any usability issues and define the usefulness of the application, whiles observing the user completing basic tasks and functions.
1. create an account
2. complete preference
3. search for a match
4. subscribe to be a member
5. add a payment method
Affinity mapping (which is a business tool used to organise ideas and data) was utilised to help track and group observations. This was paired with a spreadsheet to document frequency and severity of error along with common usability issues.
1. Most users instinctively skipped onboarding
2. More colour needed to be added to the app
3. App forms [user preference] needed to look more friendly and welcoming
4. Matching process needed to be more intuitive
5. Users wanted to see more stats info on potential matches
The primary goal of the startup business was to develop an app that had a great user journey/experience flow to initiate an increase in its subscription sales and also in the general business growth. We played an essential part in creating the UX/UI Design to enable the startup to achieve it's business goals. This was achieved by improving the below user experience and customer satisfaction features, that were to ultimately help increase more registered users and to increase the engagement on the app:
1. smooth onboarding experience
2. quick registration process
3. friendly engaging dating preference form
4. simplistic informative stats on potential user matches
5. smooth user subscription/payment journey flow
The information architecture, interaction design, usability, wire-framing and visual designs were all created for our client.
I thought too digitally and approached the product with less flexibility in ways to approach certain idea features, thus failing to correctly take into account some needs and challenges of the target group and thus was unable to fully defined the right minimum viable product.
Development of further user personas and Journey Maps would have been created given more time. Additional research service could have also been provided for the client as the business idea was quite complex and extensive (for example, technical and social challenges).
The client was able to communicate clearly the exact functionalities of the mobile app, in addition with a summarised specification provided. With the provided info, we were able to put together a good UI/UX interface with features such as 1.] search, 2.] auto-matches, 3.] save event/social 4.] how to notes etc. In this way users minimise the time taken for them to find, understand and engage with what they needed.